Do you buy armour, grenades that you only get for a round, or upgrade to an automatic weapon.Īnd that same “play with friends” mantra is true of the newest addition to the Call of Duty family: Blackout is better played with others.
Heist mode lets you spend money earned during each round to upgrade your equipment, otherwise you just start with a pistol and no gadgets. In short, as with almost any multiplayer game: play with friends to have the best time. Watching your entire team run to Point B that’s safe while Point A is under attack, well, it’ll always be frustrating. TDM or Free for All, Domination, Hardpoint, Kill Confirmed: all the classics return and feel as great (or as bad, depending on skill levels) as ever, but the new modes in Control and Heist really work better when played with like minded team members. That said, the population base is still Call of Duty players, which makes solo play in team modes difficult. I found myself getting a kill and healing, before getting another kill, which in other Call of Duty games simply wouldn’t have happened. With healing on a dedicated button, it means you can get out of dodge, heal up, and carry on. Infinite Warfare’s multiplayer was punishing to all but the players who dedicates themselves to it, and even though WWII took the series back in time and gave us some more Battlefield-like modes, it still had that awful feeling of “spawn, die, repeat” which puts up barriers for so many people.īlack Ops 4 is, of course, not entirely welcoming, but it’s less aggressive towards new players because it’s not always a case of “first person to spot the enemy wins”. Still, it’s interesting to see Black Ops 4 push in a slightly different direction, even if it’s just with certain modes.Įlsewhere, the overall multiplayer feels less brutal than before. These changes initially draw comparisons with tactical shooters such as Rainbow Six Siege, too, although the fast, frenetic nature of Call of Duty means that, really, they don’t have that much in common.